World Models — Reading & Resources: Deep Dives + Annotated Idea Map

This is the single reading-and-resources hub for the World Models series. It has two halves: Part I — Deep Dives reads each key paper along the same axes (gist · pipeline · benchmark & dataset · results · stated future work · scope & unique ideas) so the page doubles as an idea-generation worksheet; Part II — Thematic Index is the broader, faster annotated map across the active-perception, world-model, and embodied-agent literature. The concepts behind all of this are introduced in Part 0: From Language Models to World Models.

Throughout, a 🎯 marks the papers closest to my current research direction — active, task-aligned perception for embodied agents (“moving to see better”). Annotations are paraphrased in my own words; several entries are fast-moving preprints, so open each link and confirm title/authors/venue before citing in a formal document. Full plain-text citations are in the References.

⭐ Start here (four high-leverage reads):
  1. Embodied AI Agents: Modeling the World — the position paper that makes the world model the core of embodied agents.
  2. World-in-World — closed-loop evidence that visual realism ≠ task success.
  3. WorldPrediction — a benchmark showing high-level procedural planning is largely unsolved.
  4. V* — "where to look" as a learnable skill inside a multimodal model.
If active perception is your angle, jump to Group D — Quality + active perception for embodied AI: three 2024–2026 papers that sit directly on the idea.

Part I · Deep Dives

A reading list tells you what exists; this part tells you why each paper matters. Papers are grouped; reference numbers in the References follow this order.

Group A — World models & the data/agenda layer

1 · WorldPrediction

Chen, Chung, Bang, Ji & Fung · Meta FAIR · 2025 · arXiv:2506.04363

Gist. Visual realism ≠ planning ability — high-level, abstract-action planning is largely unsolved, and the authors suspect perception is the bottleneck.

  • Problem & pipeline. Do models have a world model good enough for high-level, long-horizon procedural planning (not just low-level motion)? Formalized as a partially observable semi-MDP. Given initial and final visual states, the model must pick the correct action (WM track) or the correctly ordered action sequence (PP track) from counterfactual distractors. The clever trick: “action equivalents” (the same action in a different context) as distractors, so models can’t cheat using low-level background continuity; heavy human filtering.
  • Benchmark / dataset / metrics. Two tracks (WM, PP) scored by discriminative accuracy; data drawn from procedural-video sources (COIN, CrossTask, EgoExo4D, IKEA-ASM).
  • Results. Best models ≈ 57% (world modeling) and 38% (procedural planning) versus humans near-perfect; bigger models barely help planning.
  • Scope & unique ideas. A ready-made target to test whether better perception lifts planning. The “action-equivalents” construction is a clean, reusable way to force semantic over pixel reasoning — worth copying for any new benchmark.

2 · Action100M

Meta FAIR · 2026 · arXiv:2601.10592

Gist. Automated, hierarchical annotation can replace manual labeling at scale, and predictive (JEPA) representations keep improving with more data.

  • Problem & pipeline. Action understanding needs huge, open-vocabulary, hierarchically labeled video, but manual labeling doesn’t scale. They build ~100M labeled segments from 1.2M instructional videos with a fully automated pipeline: (i) hierarchical temporal segmentation using V-JEPA 2 embeddings; (ii) multi-level captions arranged as a Tree-of-Captions; (iii) aggregation by a reasoning model (GPT-OSS-120B) under multi-round Self-Refine to reduce hallucinations and emit structured fields (action, actor, captions).
  • Benchmark / dataset / metrics. The dataset itself (~100M segments / 1.2M videos); evaluated by zero-shot action-recognition transfer and data-scaling curves. Descends from HowTo100M and the JEPA representation line.
  • Results. A trained VL-JEPA model shows consistent data-scaling gains and strong zero-shot action recognition.
  • Scope & unique ideas. A data substrate for perception / world-model work; the motion→task hierarchy suits multi-level reasoning. Practical caveat: only a 10% preview is public; the full set is gated.

3 · Embodied AI Agents: Modeling the World

Fung et al. · Meta · 2025 · arXiv:2506.22355

Gist. Perception, planning, and memory should be unified inside a world model; embodiment plus social/mental modeling is the agenda.

  • Problem & pipeline. How should embodied agents (avatars, wearables, robots) be built to learn and act like humans? A research-vision paper, not an experiment. Proposes unifying multimodal perception + reasoning-for-action + memory inside a world model, and adds mental world models that infer user intentions and social context (a Theory-of-Mind layer).
  • Benchmark / dataset / metrics. None of its own; it organizes the field and references existing benchmarks, contributing a virtual/wearable/robotic agent taxonomy.
  • Results. No single model, no accuracy number — its value is the framing.
  • Scope & unique ideas. The umbrella that legitimizes a perception-quality-inside-world-models direction. Its Theory-of-Mind thread is itself a possible project (user-intention modeling).

Group B — “Moving to see better” (active perception)

4 · World-in-World 🎯 Core to the project

Zhang et al. · ICLR 2026 (Oral) · arXiv:2510.18135

Gist. Judge world models by closed-loop task success, not pixels — the most direct evidence for a task-coupled metric.

  • Problem & pipeline. Do generative world models actually help agents succeed, or do we only measure visual quality? They build the first closed-loop platform with a unified online planner and a standardized action API, across four environments (perception, navigation, manipulation) where task success is the primary metric.
  • Benchmark / dataset / metrics. Task success rate (primary) plotted against visual-quality scores (FID/FVD-style), revealing weak correlation.
  • Results. High visual quality does not translate into task success; scaling post-training on action-observation data beats upgrading the generator; more inference-time planning compute helps.
  • Scope & unique ideas. Cite as the empirical backbone of a perception-aligned, task-coupled reward; reuse its closed-loop, task-success evaluation philosophy to show a quality reward improves outcomes.

5 · MANIQA 🎯 Core to the project

Yang et al. · CVPRW 2022 · arXiv:2204.08958

Gist. A single image can be scored for human-perceived quality with no reference, and attention across both channel and space matters.

  • Problem & pipeline. No-reference image quality assessment (score perceptual quality from the image alone) was weak on GAN-type distortions. Extract features with a ViT, then a Transposed Attention Block (channel dimension) and a Scale Swin Transformer Block (spatial dimension), with a dual-branch patch-weighted score head.
  • Benchmark / dataset / metrics. LIVE, TID2013, CSIQ, KADID-10K; correlation with human MOS via SRCC/PLCC.
  • Results. State-of-the-art on those datasets and first place in the NTIRE 2022 no-reference challenge.
  • Scope & unique ideas. A concrete starting architecture for a “view-quality” metric Q; learn its MOS-regression recipe and adapt it from “image quality” to “view usefulness for a task.” (Note: Group D shows human-MOS quality transfers poorly to robots — so adapt the architecture, not the labels.)

6 · Rein-EAD (Reinforced Embodied Active Defense) 🎯 Core to the project

TPAMI 2025 · arXiv:2507.18484

Gist. Moving to re-observe, driven by a dense uncertainty reward, beats single-shot perception — the closest existing mechanism to “move to see better.”

  • Problem & pipeline. Passive perception is fragile to adversarial and 3D attacks. A recurrent feedback loop takes multiple looks; an uncertainty-aware guided dense reward shapes where to move and observe; scene understanding is rebuilt over steps rather than judged from one frame.
  • Benchmark / dataset / metrics. Adversarial robustness / defense metrics under patch and 3D attacks (not perceptual-quality indices).
  • Results. Improves robustness while staying computationally efficient.
  • Scope & unique ideas. Its RL loop and dense-reward design are directly reusable — swap the uncertainty/defense reward for a human-aligned quality reward.

7 · RL4VLM 🎯 Core to the project

Zhai et al. (incl. Xie) · NeurIPS 2024 · arXiv:2405.10292

Gist. Attach an RL reward to a perception-capable model and you get an agent — the recipe for turning any reward into behavior.

  • Problem & pipeline. VLMs perceive well but decide poorly. Treat the VLM as a policy that reasons step-by-step (chain-of-thought) and then emits actions, trained end-to-end with task reward in gym-like multimodal environments.
  • Benchmark / dataset / metrics. Interactive decision tasks (card games, embodied / ALFWorld-style), scored by success/reward.
  • Results. Improves decision-making over prompting and supervised baselines.
  • Scope & unique ideas. The practical template for wiring a custom (e.g. perceptual-quality) reward into a perception-capable agent; study how they balance reasoning and action.

8 · V* 🎯 Core to the project

Wu & Xie · CVPR 2024 · arXiv:2312.14135

Gist. Deciding where to attend, rather than consuming everything at once, is itself a learnable, performance-critical skill — the model-side analog of active perception.

  • Problem & pipeline. Multimodal LLMs miss small details in high-resolution images because they look once, globally. The SEAL framework uses context to guide an iterative search that zooms to the relevant region before answering.
  • Benchmark / dataset / metrics. Introduces V*Bench for fine-detail visual-QA accuracy.
  • Results. Accurate on fine-detail visual questions where standard MLLMs fail.
  • Scope & unique ideas. Conceptual grounding for “where to look”; even with a moving robot, the search-then-decide structure transfers.

Group C — Multi-agent & state tracking

9 · Solaris

Savva, Michel, …, Xie · NYU · 2026 · arXiv:2602.22208

Gist. World models can be multi-agent and must keep shared views consistent — directly relevant to shared visual understanding.

  • Problem & pipeline. Can a video world model serve multiple agents with consistent shared views (a “multiplayer” world model)? Built in Minecraft, predicting consistent first-person views for two players via a staged single→multiplayer pipeline (bidirectional, causal, and Self-Forcing training), backed by a multiplayer data system (~12.6M multiplayer frames).
  • Benchmark / dataset / metrics. Co-observation consistency, grounding, memory, movement, and building metrics.
  • Results. A technical report — treat the numbers as preliminary.
  • Scope & unique ideas. If you keep a multi-agent strand, this is the reference for cross-agent visual consistency, and its consistency metric is reusable.

10 · VSTAT

NYU (incl. Xie) · 2026 · arXiv:2606.03920

Gist. Models can describe a frame but cannot track state over time — a concrete, quantified gap that motivates world-model and memory work.

  • Problem & pipeline. Can video MLLMs track fine-grained visual state over time (counts, attributes, order)? A benchmark of procedural videos with state-tracking questions: 834 clips and ~1,500 questions across synthetic, self-recorded, and real videos, forcing a running mental model of object states.
  • Benchmark / dataset / metrics. VSTAT accuracy, with the large human–model gap as the headline index.
  • Results. Best model (~Gemini-3.1 Pro) ≈ 44.4 versus humans ≈ 90.5.
  • Scope & unique ideas. Motivation and a possible evaluation axis for world-model / memory work; its human-vs-model gap framing mirrors the broader “metrics don’t equal usefulness” argument.

Group D — Quality + active perception for embodied AI

The trio most directly on the “moving to see better” idea: each uses image quality to guide or judge embodied perception. Two of them carry a finding that reshapes the framing — read the idea seed after this group.

11 · Active View Selector (AVS) 🎯 Core to the project

Wang, Bhalgat, Li & Prisacariu · University of Oxford · 2025 · arXiv:2506.19844

Gist. Reframes where to capture next for 3D reconstruction / novel-view synthesis as 2D image-quality assessment — go where the current rendering looks worst (“boost where it struggles”) — making active view selection fast and representation-agnostic.

  • Problem & pipeline. Given a partial reconstruction, where should the camera go next? Prior methods (ActiveNeRF, FisherRF) compute 3D uncertainty / information gain — slow (FisherRF builds a Hessian over 200M+ parameters, ~5–8 s per view) and tied to a specific 3D representation. AVS instead scores each candidate viewpoint by the predicted quality of its rendering. Since there is no ground-truth image for a candidate view, they train a cross-reference IQA network (inspired by CrossScore) that predicts the SSIM map of a rendering from the rendering plus several real reference views. A lightweight RepViT-backbone variant runs in ~0.5 s.
  • Benchmark / dataset / metrics. Reconstruction / NVS quality versus selection cost; zero-shot generalization to egocentric ARIA smart-glasses data it was never trained on; compared against FisherRF and no-reference IQA baselines (MANIQA, MUSIQ).
  • Results. Beats FisherRF on reconstruction quality while running 14–33× faster with less than half the GPU memory; notably, plain no-reference metrics (MANIQA, MUSIQ) are already strong baselines for view selection.
  • Stated future work. Integrate the low-latency selector into real-time SLAM and AR/VR; use it to guide a user or robot to capture images that achieve an objective (better synthesis or coverage); fine-tune on egocentric data.
  • Scope & unique ideas. The closest published thing to “moving to see better,” but the quality it optimizes is reconstruction fidelity (SSIM), not task usefulness — swapping that objective for a task-aligned reward is open space. Selection here is greedy and passive (score all candidates, pick the worst); there is no learned movement policy — an RL agent that learns where to go is unclaimed. The cross-reference trick (“is this view good given the views I already have”) maps neatly onto an agent with memory.

12 · Image Quality Assessment for Embodied AI (Embodied-IQA) 🎯 Core to the project

Chunyi Li et al. · SJTU / Shanghai AI Lab / NTU · 2025 · arXiv:2505.16815

Gist. Proposes the topic IQA for Embodied AI: predict how usable an image is for a robot’s task rather than how pretty it looks to a human — and shows a large human–robot vision gap.

  • Problem & pipeline. Builds a Perception–Cognition–Decision–Execution pipeline (framed via the Mertonian system) and a large database: 1,230 reference images, 30 distortion types at 5 levels (~36,900 distorted images), with 5M+ annotations. Cognition is scored by 15 VLMs, Decision by 15 VLAs (on 7-DoF pose), and Execution by 1,500 real-world robot-arm runs (success = 100; failure deducts centimeters of error; collision = 0).
  • Benchmark / dataset / metrics. Correlation of IQA metrics with embodied scores via SRCC/PLCC; Decision-versus-Execution correlation.
  • Results. Standard IQA metrics that correlate ~0.9 with human opinion drop to ~0.75 at best (TOPIQ) on embodied data, and no-reference methods fall below 0.6. Distortion sensitivity differs from humans (a denoise can hurt a robot badly, while strong block-interpolation barely matters if it misses the target object). Decision correlates with real Execution above 0.6, but Cognition alone correlates below 0.5 — a VLM’s judgment is not enough.
  • Stated future work. Develop more accurate quality indicators for embodied AI; integrate the human, VLM, and VLA paradigms and pick the right one per use case; extend Perception to vision–tactile fusion and Execution to legged / quadruped robots; build an automated real-world pipeline to scale execution labels.
  • Scope & unique ideas. Direct evidence that human-aligned quality is the wrong target for a robot. Everything here is static scoring of given images — there is no agent that moves to raise the score; the active-perception loop is missing entirely. They also show no single VLM or VLA is a reliable judge (subject correlations of ~0.25–0.3), an argument for a learned, aggregated quality / reward model.

13 · Embodied IQA for Robotic Intelligence (EPD / MA-EIQA) 🎯 Core to the project

Jianbo Zhang et al. · SJTU · 2025 · arXiv:2412.18774

Gist. Builds robot-quality labels purely from task performance (no human in the loop) and ships the first no-reference IQA model designed for robots.

  • Problem & pipeline. Same core thesis as Embodied-IQA (robot quality ≠ human quality, invoking the Moravec paradox), but the labels come from RL reward, not opinion. The EPD database has 12,500 reference/distorted pairs from 100 episodes across two tasks (push, pick) in the SAPIEN/ManiSkill simulator, with 25 distortions at 5 levels. The label for each image is the RL episode reward (from PPO, SAC, and TDMPC2 agents) normalized to a 0–5 score. They also propose MA-EIQA: a ResNet-50 backbone, a multi-scale (PANet-style) encoder that fuses semantic and texture detail, and a CBAM-style embodied-attention module — kept lightweight (48.83M parameters, far smaller than MANIQA).
  • Benchmark / dataset / metrics. Human-MOS versus embodied-MOS correlation; SRCC/PLCC across 16 IQA methods.
  • Results. Human and embodied MOS barely correlate (PLCC ~0.13–0.21); across 16 IQA methods none exceeds ~0.6 SRCC; MA-EIQA reaches SOTA among no-reference models and beats the full-reference ones. Color distortion hurts tasks most; motion blur and noise least — the opposite of human sensitivity.
  • Stated future work. Expand the embodied-preference database; add vision–tactile sensing; cover more robot body types.
  • Scope & unique ideas. They already use RL reward as the quality label, but only offline, to build a static dataset. Using a learned quality model as a live dense reward that drives an agent’s movement is the step they do not take. The label is task-specific (push, pick); a quality signal that generalizes across tasks — or that an agent can use before it knows the exact task — is open. They vary distortion on fixed viewpoints; you care about viewpoint — nobody has unified distortion-robustness and viewpoint-usefulness under one task-aligned signal.

A cross-cutting idea seed

Read together, these papers point one direction.

Five of them report the same thing from different angles. WorldPrediction, World-in-World, and VSTAT show that today’s models look good but act, plan, and remember poorly, and pixel-level metrics fail to predict task usefulness. Embodied-IQA and EPD sharpen this with hard numbers: human perceptual quality correlates poorly with embodied task success (PLCC as low as 0.13–0.21; human-trained metrics that hit ~0.9 on people fall to ~0.5–0.75 on robots). So a human-aligned view-quality reward — an intuitive first pitch — is probably the wrong target for a robot doing a task.

Three honest ways to respond (picking one sharpens the contribution):

  1. Pivot the reward from human-aligned to task-aligned view usefulness (what Embodied-IQA and EPD argue for), and make the novelty the active movement none of them do.
  2. Keep human alignment but scope it to human-facing agents (wearables, assistive glasses), where AVS-style capture guidance and human preference genuinely matter.
  3. Make the human-versus-task quality gap itself the research question: when do they agree, when do they diverge, can one model serve both.

Drawn as a 2×2, the gap is impossible to miss — and this is the single most useful picture to have in your head when pitching the direction:

does the agent MOVE to get a better view? no — static scoring yes — active perception quality aligned to… pixels / humans task success MANIQA · classic IQA scores a still image the way a person would rate it Active View Selector moves to improve the view — but optimises reconstruction (SSIM) Embodied-IQA · EPD quality = does the robot succeed — but only scores static images ◆ unclaimed a learned movement policy whose reward is task-aligned view quality swap the objective add movement each half of the idea already exists — the combination does not
The research gap, drawn. Two literatures each hold one half: AVS moves but optimises the wrong thing; Embodied-IQA and EPD define the right thing but never move. The dashed quadrant is the thesis.

The unclaimed center. AVS moves the camera but optimizes reconstruction quality with no learned policy; Embodied-IQA and EPD define task-aligned quality but only score static images — nothing moves. Stated precisely, the open problem is: an agent that learns a movement policy whose reward is a learned, task-aligned (not pretty) view-quality signal, evaluated in closed loop by task success. Each half exists in the literature; the combination does not. Concrete openings: a task-aligned view-usefulness model used as a dense intrinsic reward for an active-perception RL policy (EPD’s reward-as-label × AVS’s move-to-improve); a cross-reference usefulness signal for an agent with memory (“is this new viewpoint more useful than the ones I already hold”); a new active-perception benchmark where an agent moves and each viewpoint is labeled by downstream task success (filling the static-only gap in Embodied-IQA / EPD); and a lightweight-by-design reward model (both AVS’s RepViT and MA-EIQA’s 48M-parameter CNN exist because the loop must run in real time).


Further reading — active perception & embodied IQA (2024–2026)

A focused companion to Group D: the surrounding literature on machine-oriented image quality, cross-reference / novel-view quality, next-best-view selection, and active perception inside VLA policies. This is the fast-moving neighbourhood around “moving to see better.” Many entries are recent preprints — confirm title/authors/venue at the source before formal citation.

Machine & embodied IQA — the direct lineage

Image Quality Assessment: From Human to Machine Preference (MPD)CVPR 2025 · SJTUThe MPD database (1k reference / 30k distorted / ~2.25M annotations, 5 machine subjects) — the machine-preference predecessor of Embodied-IQA on the cognition-only side, and the methodological source it builds on.
IQA for Machines: Paradigm, Large-scale Database & Models (MIQD-2.5M / RA-MIQA)2025~2.5M degraded images (ImageNet + COCO), 10 distortions × 5 severities × 3 spatial patterns (uniform / ROI / background), labelled by 75 vision models. Proposes a region-aware IQA transformer; independently reports human IQA metrics at ~0.24–0.54 on machine labels — corroborating the embodied-IQA gap and adding the spatial-locality axis.
Machine-oriented IQA (MoIQA) ChallengeACM MM 2026Two tracks — MoIQA-Sim (agreement with VLM performance in simulation) and MoIQA-Real (agreement with VLA results in the real world) — with released datasets. A ready-made venue and benchmark for exactly this problem.
ML-CLIPSim: Multi-Layer CLIP Similarity for Machine-Oriented IQA2026A machine-aligned distortion measure used as the distortion term in learned image compression — a concrete instance of the "quality-metric-as-training-loss" direction.
R-Bench: Are Large Multimodal Models Robust to Real-world Corruptions?JSTSP 2024/25 · SJTURobustness of MLLMs under real corruptions — the perception-side motivation for machine-oriented quality.
Q-Align: Teaching LMMs Visual Scoring via Discrete Text-Defined LevelsICML 2024The scoring LMM used as both a pre-filter and a zero-shot baseline throughout this literature.

Cross-reference & novel-view quality assessment

CrossScore: Towards Multi-View Image Evaluation and ScoringECCV 2024 · OxfordThe mechanism AVS builds on: cross-attention over multi-view references to predict an SSIM map without ground truth. The essential prerequisite for any cross-reference quality signal.
NOVA: Non-Aligned Reference IQA for Novel View SynthesisWACV 2026Successor/competitor to CrossScore — quality assessment with non-aligned references; bears on whether "reference from another viewpoint" needs alignment.

Active view selection & next-best-view (around AVS)

FisherRF: Active View Selection & Mapping with Fisher InformationECCV 2024The 3D-uncertainty baseline AVS dethrones on both quality and speed.
Peering into the Unknown: Active View Selection with Neural Uncertainty Maps2025Learned 2D uncertainty maps for view selection — the "uncertainty" analogue to AVS's "quality."
SA-ResGS: Self-Augmented Residual 3DGS for Next-Best-View2026Stabilised uncertainty quantification for NBV — the 3D-side rebuttal to AVS's "skip 3D" argument.
OUGS: Object-aware Uncertainty Estimation in 3DGS for View SelectionCGF 2026Uncertainty from the physical parameters of Gaussian primitives; object-aware.
Informative Object-centric Next-Best-View for 3DGS in Cluttered Scenes2026Object-centric NBV — closer to manipulation than scene-level NVS.
VISTA: Task-Relevant Robot Exploration with Online Semantic Gaussian Splatting2025Task-relevant exploration — the semantic/task conditioning that a pure quality score lacks, applied to exploration.
Next Best Sense: Guiding Vision and Touch with FisherRF for 3DGS2025 · StanfordExtends FisherRF to vision + touch — the multimodal-perception extension embodied-IQA work flags as future.

Active perception inside VLA / manipulation

ActiveVLA: Injecting Active Perception into VLA Models2026Adaptive viewpoint and camera-resolution selection inside a VLA (active 3D zoom-in) — the closest existing "quality-aware VLA," though it optimises task success directly rather than a quality metric.
Learning to See and Act: Task-Aware View Planning (TAVP)2025Task-aware view planning with an MoE visual encoder — task conditioning of viewpoint choice, applied to planning.
Act, Sense, Act: Non-Markovian Active Perception from Egocentric Human Data2026Learns non-Markovian active-perception strategies at scale from egocentric video.
Observe Then Act: Asynchronous Active Vision-Action for Manipulation2024/25A camera next-best-view policy serially coupled to a gripper next-best-pose policy.
Viewpoint-Agnostic Manipulation Policies with Strategic Vantage Selection2025Vantage selection for viewpoint-robust manipulation.
UniviewVLA: A Unified Multiview VLA Model with World Modeling2026Multiview + world modelling in a single VLA — a bridge between the world-model and multi-view lines.
GCNGrasp-VP: Affordance-Guided View Planning for Task-Oriented Grasping2026Affordance- (i.e. task-) guided view planning.

VLA robustness under perturbation — why quality matters

On Robustness of VLA Models against Multi-Modal Perturbations2025Systematic VLA robustness under multi-modal perturbation — independent confirmation that perception degradation breaks embodied policies.
Benchmarking VLA Models on SO-101: Failure & Recovery Analysis2026A structured failure taxonomy separating semantic- from execution-level failure, with recovery-aware metrics — useful for defining what a quality signal should predict.
RoboDojo: A Unified Sim-and-Real Benchmark for Manipulation Policies2026A sim-and-real evaluation harness — a candidate testbed for closed-loop validation.

Closed-loop evaluation & IQA as a reward signal

World-in-World: World Models in a Closed-Loop WorldICLR 2026 (Oral) · deep dive ↑The strongest single citation for "pixel/perceptual metrics ≠ embodied usefulness" — evaluates world models by interaction and finds large gaps between visual quality and task success.
WorldModelBench: Judging Video Generation Models as World Models2025A benchmark-design precedent for judging generative models by embodied rather than pixel criteria.
VisualQuality-R1: Reasoning-Induced IQA via RL-to-Rank2025RL-to-rank for IQA — a template for training a quality model with ranking objectives, robust to noisy opinion labels.
Zoom-IQA: IQA with Reliable Region-Aware Reasoning2026Region-aware reasoning for IQA — the spatial-localisation direction.
Q-DeepSight: Incentivizing Thinking with Images for IQA and Refinement2026An assess-and-refine loop translating localised quality diagnoses into targeted edits — analogous to "diagnose → re-observe" for a robot.

Part II · Thematic Index

The broader, faster map — organized by theme, meant as raw material for idea generation: read across a cluster, find the gap, build there. Entries already covered above link back to their deep dive.

1 · Foundations & framing

The classics that define the vocabulary, plus the position papers that set today’s agenda.

World ModelsHa & Schmidhuber · NeurIPS 2018The paper that named the field. It splits an agent into three parts — a Vision encoder (V) that compresses each frame into a small latent code, a Memory model (M) that learns how those latents evolve over time, and a tiny Controller (C). Its headline result: the controller can be trained almost entirely inside the model's own learned "dream" and still transfer back to the real environment.
A Path Towards Autonomous Machine IntelligenceLeCun · 2022LeCun's position paper laying out a modular architecture with a world model at its centre, trained by joint-embedding prediction (JEPA) rather than pixel- or token-level reconstruction. The core claim is that predicting the abstract future state that matters for acting — not every pixel — is the route to agents that can plan and reason. It frames much of today's world-model agenda.
Embodied AI Agents: Modeling the WorldFung et al. · Meta · 2025 · deep dive ↑A research-vision paper arguing that embodied agents — avatars, wearables, robots — should unify multimodal perception, reasoning-for-action, and memory inside a single world model. It adds a "mental world model": a Theory-of-Mind layer that infers user intentions and social context. Together these give a taxonomy spanning virtual, wearable, and robotic agents.

2 · World models for embodied agents

Surveys that organize the field, and the two method families that dominate: video-generation vs. latent-prediction world models.

World Model for Robot Learning: A Comprehensive SurveySurvey · 2026A broad survey of world models built specifically for robot learning. Its central message is that world models must be action-conditioned: a future that looks visually plausible but is inconsistent with the action actually taken is of little use for control. It organizes methods by how tightly they couple actions to predicted dynamics.
A Comprehensive Survey on World Models for Embodied AISurvey · 2025A survey that maps the embodied world-model landscape along three axes — what the model is for (functionality), how it handles time (temporal modeling), and how it represents space (spatial representation). A clean entry point for placing any given method and seeing which design choices remain open.
Solaris: Building a Multiplayer Video World Model in MinecraftSavva, …, Xie · NYU · 2026 · deep dive ↑A "multiplayer" video world model, built in Minecraft, that predicts consistent first-person views for two players at once from a large multiplayer-frame dataset. The hard problem it targets is cross-agent consistency — keeping each agent's predicted view of the shared world coherent — which makes it directly relevant to multi-agent and shared visual understanding.
Humanoid World Models2025Introduces open foundation world models aimed at humanoid robotics, where the action space and body morphology are far more complex than a single arm. The goal is reusable predictive models that transfer across humanoid tasks instead of being trained from scratch each time.
LongScape: Long-Horizon Embodied World Models with Context-Aware MoE2025Targets long-horizon embodied world modeling, where most generators drift or lose coherence over many steps. It uses a context-aware mixture-of-experts so that different experts handle different phases or contexts of a long rollout, keeping predictions consistent over extended horizons.
Rethinking Video Generation Model for the Embodied World2026Asks what a video generator actually needs in order to serve as a world model for an embodied agent, rather than just produce good-looking clips. It re-examines design choices — conditioning, controllability, action grounding — through the lens of downstream embodiment instead of raw visual fidelity.

3 · Active perception — “moving to see better”

Agents that choose where to look or move in order to perceive better — increasingly trained with RL rather than hand-designed next-best-view rules.

Active View Selector (AVS)🎯 Oxford · 2025 · deep dive ↑Recasts "where should the camera go next?" as 2D image-quality assessment: move to wherever the current rendering looks worst ("boost where it struggles"). Because it scores 2D renders instead of computing 3D uncertainty, it is fast and representation-agnostic — 14–33× faster than FisherRF — and even plain no-reference metrics turn out to be strong selectors.
Reinforced Embodied Active Defense (Rein-EAD)🎯 TPAMI 2025 · Tsinghua · deep dive ↑An RL policy that takes a "second look": a recurrent loop re-observes a scene over several steps rather than judging it from one frame, shaped by an uncertainty-aware dense reward that decides where to move and look next. Built for robustness to adversarial and 3D attacks, it is the closest published mechanism to literally "moving to see better".
V*: Guided Visual Search in Multimodal LLMs🎯 Wu & Xie · CVPR 2024 · deep dive ↑Adds visual search to a multimodal LLM: the SEAL framework uses context to decide where to look in a high-resolution image, zooming into the relevant region before answering instead of consuming everything at once. It introduces V*Bench and is the model-side analogue of active perception — "where to attend" as a learnable skill.
Vision in Action: Learning Active Perception from Human Demonstrations2025Learns active-perception behaviors — how to move the viewpoint to see what matters — from human demonstrations rather than hand-designed next-best-view rules. The premise is that people already use good looking strategies, so imitation is a practical way to bootstrap active sensing.
Real-World Reinforcement Learning of Active Perception Behaviors2025Trains active-sensing behaviors with reinforcement learning directly in the real world rather than only in simulation. This confronts the sim-to-real gap head-on for perception policies, where what a sensor actually returns after the agent moves is hard to simulate faithfully.
Act, Sense, Act: Non-Markovian Active Perception from Egocentric Human Data2026Learns active-perception strategies from large-scale egocentric human video, explicitly treating them as non-Markovian — the next sensing action depends on the history of what was already seen, not just the current frame. The scale of egocentric data is what makes this feasible.
SaPaVe: Active Perception and Manipulation in VLA Models2026Brings active perception together with manipulation inside vision-language-action (VLA) models, so one policy decides both how to look and how to act. The aim is to close the perceive-then-manipulate loop within a single model instead of treating sensing and acting as separate stages.

4 · Agentic & multi-agent embodied AI

Agents that reason, plan, and coordinate — often LLM/VLM-driven, increasingly as multi-agent systems.

RL4VLM: Fine-Tuning VLMs as Decision-Making Agents via RL🎯 Zhai et al. (incl. Xie) · NeurIPS 2024 · deep dive ↑Fine-tunes a vision-language model into a decision-making agent with reinforcement learning: the VLM reasons step-by-step (chain-of-thought) and then emits actions, trained end-to-end by task reward in gym-like multimodal environments. It is the cleanest template for attaching a custom reward to a perception-capable model and getting real behavior out.
V-IRL: Grounding Virtual Intelligence in Real LifeYang et al. (incl. Xie) · ECCV 2024Grounds virtual agents in real-world geographic and street-level data, letting them perceive and act over actual places rather than synthetic toys. It serves as a bridge between simulation and reality, giving embodied agents realistic perceptual grounding at scale.
Multi-agent Embodied AI: Advances and Future DirectionsSurvey · 2025A survey of embodied AI when several agents must perceive and act together. It frames the perception–action loop at the group level — communication, coordination, and shared understanding — and lays out the open problems for multi-agent embodied systems.
Towards Embodied Agentic AI: Review & Classification of LLM/VLM-Driven Robot AutonomySurvey · 2025Reviews and classifies LLM/VLM-driven robot autonomy by the role the model plays: coordinator, planner, perception actor, or a single generalist interface. A practical map for deciding how much of an autonomy stack to hand over to a large model.

5 · Advanced MI — foundation models, spatial cognition & VLAs

The generalist layer: models that unify perception, language, and action, and increasingly reason about space and time.

Cambrian-S: Towards Spatial Supersensing in VideoYang, …, Fei-Fei, Xie · ICLR 2026Pushes multimodal models toward "spatial supersensing" — perceiving and reasoning about space as it unfolds over time in video. It is the model-level expression of "moving to see better", testing whether a model can build and use a spatial understanding rather than reading each frame in isolation.
Thinking in Space: How Multimodal LLMs See, Remember and Recall SpacesYang et al. (incl. Xie) · CVPR 2025Studies how multimodal LLMs see, remember, and recall spaces — in effect, whether they build and retain a mental map. It isolates spatial memory as a distinct capability and shows where current models succeed and fail at recalling layout.
Eyes Wide Shut? Visual Shortcomings of Multimodal LLMsTong et al. (incl. Xie) · CVPR 2024Systematically documents concrete visual shortcomings of multimodal LLMs — pairs of images that differ in obvious ways yet get described identically. It is sharp motivation that today's models still "see" poorly, isolating perception (not language) as the failure point.
Cambrian-1: A Fully Open, Vision-Centric Exploration of Multimodal LLMsTong et al. (incl. Xie) · NeurIPS 2024A fully open, vision-centric study of multimodal LLMs that treats the visual representation — not just the language model — as the thing to get right. It provides a strong, reproducible baseline and a careful analysis of which visual components actually matter.
A Survey on Vision-Language-Action Models for Embodied AISurvey · continuously updatedThe reference survey for vision-language-action models — the family that maps perception and language straight to robot actions. Continuously updated, it is the standard map of VLA methods, datasets, and open questions.

6 · Evaluation & benchmarks

The most important recent shift: judging world models by closed-loop task success and state-tracking, not pixels.

World-in-World: World Models in a Closed-Loop World🎯 Zhang et al. · ICLR 2026 (Oral) · deep dive ↑The first closed-loop platform for world models: agents actually plan and act inside the model and are scored by task success, not pixel fidelity. Its headline finding is that visual quality does not track task success — controllability and action-observation post-training matter far more — which makes it the empirical backbone for task-coupled evaluation.
WorldPrediction: High-level World Modeling & Long-horizon Procedural PlanningChen et al. · Meta · 2025 · deep dive ↑A benchmark for high-level world modeling and long-horizon procedural planning, designed so models can't cheat on low-level visual continuity (it uses "action-equivalent" distractors). Frontier models reach only ~57% on world modeling and ~38% on planning versus near-perfect humans, and scaling barely helps — evidence that high-level planning is largely unsolved.
WorldModelBench: Judging Video Generation Models as World Models2025A benchmark that judges video-generation models specifically in their role as world models, not by generic video-quality scores. It asks whether generated futures are actually usable and consistent for downstream world-model purposes — separating "looks good" from "is useful".
VSTAT: Benchmarking Visual State TrackingNYU (incl. Xie) · 2026 · deep dive ↑A benchmark for visual state tracking: given procedural videos, can a model follow fine-grained state — counts, attributes, order — as it changes over time? The best model scores ~44% against ~90% for humans, showing that models can describe a frame but cannot maintain a running mental model of state.
Action100M: A Large-scale Video Action DatasetMeta FAIR · 2026 · deep dive ↑A large-scale video action dataset — roughly 100M hierarchically labeled segments built from 1.2M instructional videos by a fully automated pipeline (segmentation with V-JEPA 2 embeddings, tree-structured captions, reasoning-model aggregation). It is meant as a data substrate for perception and world-model training; note only a ~10% preview is currently public.
MANIQA: Multi-dimension Attention Network for No-Reference IQA🎯 Yang et al. · CVPRW 2022 · deep dive ↑A no-reference image-quality model: it scores perceived quality from a single image with no clean reference, using attention across both channel and spatial dimensions on top of a ViT. State-of-the-art on standard IQA datasets (correlated with human MOS via SRCC/PLCC), it is a concrete architectural template for a learned "view-quality" signal — though Group D shows its human-aligned target must be re-pointed for robots.

7 · Quality as a task-aligned signal for embodied perception 🎯 Project-aligned cluster

The newest, most directly relevant thread: using image quality to guide or judge embodied perception — and the finding that human-perceived quality transfers poorly to robot task success.

Active View Selector (AVS)🎯 Oxford · 2025 · deep dive ↑Selects the next viewpoint by predicted image quality (via a cross-reference IQA network) and moves to improve it — fast and representation-agnostic. Its limits are exactly the opening for new work: it optimizes reconstruction fidelity rather than task usefulness, and it scores candidates greedily with no learned movement policy.
Image Quality Assessment for Embodied AI🎯 Li et al. · SJTU · 2025 · deep dive ↑Defines image-quality assessment for robots over a Perception–Cognition–Decision–Execution pipeline and a large annotated database. Its key result: human-aligned IQA metrics drop sharply on embodied data — what looks good to a person doesn't predict task success — and, crucially, it only scores static images, with no moving agent in the loop.
Embodied IQA for Robotic Intelligence (EPD / MA-EIQA)🎯 Zhang et al. · SJTU · 2025 · deep dive ↑Builds robot image-quality labels with no human in the loop — each image is scored by the RL episode reward it leads to — and ships MA-EIQA, a lightweight (48.83M-param) no-reference IQA model for robots. Human and embodied quality barely correlate (~0.13–0.21), and the reward-as-label idea is used only offline, leaving "quality as a live movement reward" wide open.

How to use this map for idea generation

A simple recipe I follow: (1) pick a cluster above; (2) read the surveys to get the taxonomy; (3) read 2–3 methods and their evaluation; (4) look for a mismatch — e.g. metrics that don’t predict task success (World-in-World), or a capability humans have that models lack (state tracking, spatial recall), or a quality signal that ignores movement (Group D); (5) propose the smallest experiment that closes that gap. The recurring theme across the 2025–2026 literature — visual realism is not utility — is itself a fertile source of problems.

Verification note. Links point to real, recent papers; the Saining Xie / NYU and Meta entries are taken from official pages, and the four “start here” IDs were independently confirmed. Several other entries — including the Group D trio — are preprints that may later change venue, title, or version. The reframing and the idea openings are my own analysis, not claims from the papers. Confirm title/authors/venue at the source before formal citation.


References

  1. D. Chen, W. Chung, Y. Bang, Z. Ji, and P. Fung. WorldPrediction: A Benchmark for High-level World Modeling and Long-horizon Procedural Planning. arXiv:2506.04363, Meta FAIR, 2025. https://arxiv.org/abs/2506.04363
  2. Meta FAIR. Action100M: A Large-scale Video Action Dataset. arXiv:2601.10592, 2026. https://arxiv.org/abs/2601.10592
  3. P. Fung et al. Embodied AI Agents: Modeling the World. arXiv:2506.22355, Meta, 2025. https://arxiv.org/abs/2506.22355
  4. J. Zhang et al. World-in-World: World Models in a Closed-Loop World. arXiv:2510.18135, ICLR 2026 (Oral). https://arxiv.org/abs/2510.18135
  5. S. Yang et al. MANIQA: Multi-dimension Attention Network for No-Reference Image Quality Assessment. CVPR Workshops, 2022. arXiv:2204.08958. https://arxiv.org/abs/2204.08958
  6. Reinforced Embodied Active Defense (Rein-EAD). IEEE TPAMI, 2025. arXiv:2507.18484. https://arxiv.org/abs/2507.18484
  7. Y. Zhai et al. Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning (RL4VLM). NeurIPS, 2024. arXiv:2405.10292. https://arxiv.org/abs/2405.10292
  8. P. Wu and S. Xie. V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs. CVPR, 2024. arXiv:2312.14135. https://arxiv.org/abs/2312.14135
  9. G. Savva, O. Michel, …, S. Xie. Solaris: Building a Multiplayer Video World Model in Minecraft. arXiv:2602.22208, NYU, 2026. https://arxiv.org/abs/2602.22208
  10. VSTAT: Benchmarking Visual State Tracking in Multimodal Video Understanding. arXiv:2606.03920, NYU, 2026. https://arxiv.org/abs/2606.03920
  11. R. Wang, Y. Bhalgat, C. Li, and V. A. Prisacariu. Active View Selector: Fast and Accurate Active View Selection with Cross-Reference Image Quality Assessment. arXiv:2506.19844, University of Oxford, 2025. https://arxiv.org/abs/2506.19844
  12. C. Li et al. Image Quality Assessment for Embodied AI. arXiv:2505.16815, 2025. https://arxiv.org/abs/2505.16815
  13. J. Zhang et al. Embodied Image Quality Assessment for Robotic Intelligence (EPD / MA-EIQA). arXiv:2412.18774, Shanghai Jiao Tong University, 2025. https://arxiv.org/abs/2412.18774